Episode 480. Designing Board Games

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[vc_row full_width=”stretch_row” content_placement=”top” equal_height=”yes” parallax=”content-moving-fade” slider_images=”12004″ slider_animation=”fadeZoom” overlay_color=”rgba(0,0,0,0.2)” css=”.vc_custom_1512315432253{background-position: center;background-repeat: no-repeat;background-size: contain !important;}” anchor_link=”top”][vc_column width=”2/3″ offset=”vc_col-lg-offset-2″][rowshape type=”rowshape_4″ position=”bottom” height=”30″ color=”#2b272c”][rowshape type=”rowshape_4″ position=”bottom” height=”50″ color=”rgba(166,115,81,0.6)”][/vc_column][/vc_row][vc_row full_width=”stretch_row” anchor_link=”intro” css=”.vc_custom_1451644722488{padding-top: 60px !important;padding-bottom: 100px !important;}”][vc_column][vc_empty_space height=”15px”][vc_column_text]”Set designer and board game designer Alan Ernstein talks about the practice and philosophy behind the designing of board games. Featuring the important of mechanics and theme, popular types and templates, figuring out puzzles, lots of research, games that move beyond roll/move/react, theme park rights, a special appearance by “Ray Charles” (actually, actor Thomas Hobson), and how, if you look at it right, everything can turn into a game. (Length 21:06)[/vc_column_text][/vc_column][/vc_row]


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